Once the filenames are known it's a case of generating the hash then comparing it. You can't exactly decode the hash, the only way to obtain the filenames is to create a dumper that dumps filenames before the hash is generated within the engine. I just don't know what to do with the DRM files after unpacking them.Įverything apart from in-game voice overs are stored in,. I have coded up a little program to read the tiger file for the xbox 360. I'm not sure if they are hashes for the resource name, or just a unique id they were assigned. I understand the file names are all saved as hashes in the entry table, but is there a way to decode them?įor example, in the gamesave Cloth's hash is 0x4D826A39, but I'm looking for all the others. I'm looking for all the resource names and ids, like Cloth, Herbs.etc, and I'm not sure if they are in these tiger files. Ekey wrote.drm index files not compressed, only chunks data provided by DRM index
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